I am a Game Developer & Software Engineer with +3 years of experience, with strong C# and C++ skills and solid computer science fundamentals. Experienced in building game systems such as AI, procedural generation, state machines, async workflows, Desktop & Web Development. event-driven architectures, and modular gameplay mechanics.
All projects listed below were developed solo.
2D roguelike prototype with custom pixel art, AI system, and procedural level designs.
3D dungeon crawler prototype and visual work.
3D PSX horror narrative game with environments, lighting, UI, and quest systems.
3-level platformer game made within 4 days with level unlock system.
Additional reusable systems and tools I’ve built for Unity and game development workflows.
I also build and present 3D work through a dedicated portfolio website, showcasing my experience in modeling, texturing, and visual storytelling. This space highlights the creative side of my work alongside my programming background.
Visit 3D Portfolio