This project was created to enhance skills in 3D modeling, texturing, animation, and programming modular gameplay systems.
Key Features
- Modular Movement System: A robust character controller designed for flexibility and responsiveness in a 3D environment.
- 3D Environment Design: Custom-built dungeon scene showcasing ability to create atmospheric levels.
- Modeling & Texturing: Assets created and textured to fit the dungeon aesthetic, demonstrating proficiency with 3D tools like Blender and Substance Painter.
- Animation Integration: Smooth character animations integrated with the movement system for a fluid gameplay experience.
Technical Goals
The primary goal of this project was to bridge the gap between programming and art. By handling the entire pipeline from asset creation to implementation, I gained a deeper understanding of how art assets interact with game logic in Unity.
Skills Applied
- C# Programming (Character Controller)
- 3D Modeling (Blender)
- Texturing (Substance Painter)
- Sculpting
- Baking High Poly To Low Poly Mesh
- Unity Animation System
- Level Design