Story
It’s New Year’s Eve, and Maxwell is heading out to a quiet forest to camp with his friends, Dave and Jeff. The night is cold, but the forest is peaceful, offering a perfect escape from the hustle and bustle of the city. They set up camp, light a fire, and settle in for a night of stories and laughter, enjoying the calm serenity of the woods.
But as midnight approaches, strange things begin to happen. Maxwell receives a mysterious phone call from an unknown number, and the peaceful forest suddenly feels unsettling. When he wakes up in the middle of the night, Dave and Jeff are gone—vanished without a trace.
Now, Maxwell must face the darkness alone.
Core Game Mechanics
1. Player Movement & Interaction System
- First-Person Camera: Full 3D camera control with mouse look
- Movement: WASD keys for navigation with customizable walk/sprint speeds
- Crouch System: Stealth movement with adjustable camera height
- Raycast Interaction: Outlining system for interactive objects and NPCs
2. Inventory System
- Item Pickup: Proximity-based collection within a configurable radius
- Inventory Management: Slot-based inventory with mouse wheel switching and visual icon previews
- Interactive Objects: Interactable items with grab/place mechanics
3. Sanity System
- Sanity Mechanics: Sanity bar that increases/decreases based on gameplay state
- Audio Feedback: Stage-appropriate ambient horror sounds
- Visual Effects: Sanity bar color-gradient feedback